Perfetti Media Blog
March 4th, 2015
This April, I’ll be teaching a half-day workshop at General Assembly on the Design Studio Methodology.
I first learned of this technique four years ago after reading a fantastic article by Will Evans introducing the topic. At the time, I was leading up the UX team at Carbonite and dealing with some big challenges. I was struggling to persuade a seasoned team of interaction designers to see the value in sketching. The team was accustomed to starting their design ideation process with high fidelity prototypes and they didn’t see a reason to change. I was also looking for opportunities to better involve stakeholders across the organization in the design process. It didn’t take me long to find that the design studio approach addressed both of these challenges and more.
If you would like to learn how to run a design studio with your team, join me at General Assembly Boston next month.
July 6th, 2011
By Christine Perfetti
Earlier this year, I was thrilled to present at the Webstock 2011 Conference in Wellington, New Zealand. In addition to teaching the Usability Bootcamp workshop, I presented my short presentation, Adventurous Usability Techniques for the Seasoned Pro.
Thanks to the fantastic organizers of Webstock, you can now watch the video of my presentation: Adventurous Usability Techniques for the Seasoned Pro.
What novel techniques do you use to evaluate your designs? I'd love to hear from you.
June 23rd, 2011
By Christine Perfetti
This May, I was thrilled to present at Confab, Brain Traffic's wonderful conference for content strategists. In my presentation, I shared techniques that content strategists can start using immediately to assess how well their work impacts a design or product's success.
If you couldn't attend this fantastic conference, you can still hear the techniques I shared at the event -- many only practiced by the most adventuresome designers, usability professionals, and content strategists.
On July 14th, I will be presenting the free 75-minute webinar, Essential Techniques for Measuring Your Content's Success. We only have 80 available seats. so make sure to sign up quickly!
March 7th, 2011
By Christine Perfetti
Usability research is pretty straight forward. Find some users, put them in front of a design, have them execute a task or two, take some notes, write a report, and call it a night, right? Not quite. There are many advanced techniques which, when implemented effectively, can drastically improve the success of your research.
On March 24th, I will be presenting a free online tutorial to share these techniques with you: Advanced Usability Techniques for the Seasoned Pro. We've limited the online tutorial to 50 seats to guarantee I have time to address your questions.
Read the rest of this entry »
January 12th, 2011
This week, Adaptive Path's Todd Wilkins wrote an excellent blog post on Avoiding Half-Baked Personas. In his post, Todd warns design teams that personas based on fiction can lead to misguided design decisions. Todd writes:
I’ve written about the tension between truth and fiction in personas before. In that tension is the power of personas as a design tool but it is also their greatest potential weakness. Too much fiction leads to misguided design. Too little fiction leads to uninspired design.
I spend a lot of my time reminding clients that robust personas won't guarantee a successful design. It's not just about creating the personas. While personas based on real data can vastly improve designs, the real benefit of the persona research is getting members of the team out into the field to observe real users and learn about their context, goals, and desires.
Personas act as a reminder to people about what they learned when observing users out in the field. The important thing teams should remember is that a persona's primary purpose is to communicate what they already learned about users through the research.
In my experience, the process of developing the personas happens after the team has already gained the REAL value from the research: watching users in their natural environment and learning about their context. That's why I encourage all members of the design team to attend at least one session, if not more. Without the team's involvement and participation in the research, even the most robust personas often stagnate, with no one in the organization attending to the research.
When working with clients to develop personas, my goal is to develop personas that are robust. But the most important goal is to establish an ongoing process of gathering user research at the organization. Ideally, organizations reach the point where every member of the design, product, customer support, engineering, and marketing team can say they've had first-hand exposure to a user within the last month.